Violence in the Media Essay

3301 Words Feb 10th, 2014 14 Pages
Violence in Media and Subliminal Messages
Media negatively impacts its viewers, resulting in violent behavior through desensitization, creating fearful and aggressive attitudes, while reducing their ability to be creative, which will only worsen in the future due to the magnification and importance on violence in society today. Violence and aggression were once seen as shameful; however acts of aggression have increased by 46% since the 1970’s and by 2030 are expected to increase by another 24% (American Psychological Association, 2012). Movies, television screens and video games have all glorified violence and many various forms of aggression. At a very young age, children's minds are incredibly easy to influence, their brains absorb
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Violence and negative messages sent through music have increased dramatically over the past number of yours as these issues have always existed; however they are highly modified and there is little discretion. This form of art is intended to allow individuals to express their feelings and show their emotions. On the contrary, what they do not realize is that listening to violent music, has a lasting negative impact on their brain, which has increased dramatically over the years. David Merril, a student from the Massachusetts Institute of Technology set up an experiment to see how music would affect the ability of mice to learn new skills. One group of mice listened to classical music from the 90’s and the other heavy metal hits from the last five years. The mice were timed as they went through the maze listening music. He did this to determine if music affected the speed of their learning. Unfortunately, the experiment had to stop because the mice listening to the modern day rock music had all become homicidal. They killed and cannibalized each other. He conducted another experiment with a different set of mice. One set of mice listened to Mozart for ten hours and they showed a significant improvement in their ability to solve the maze. The other set that listened to top ten hits from February 2006 became worse at the maze then they were in the beginning of the experiment (Psych Futures, 2010). This shows that the music that is

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